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Thread Statistics | Show CCP posts - 17 post(s) |

Eli Stan
Center for Advanced Studies Gallente Federation
423
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Posted - 2016.03.21 15:14:29 -
[1] - Quote
On a positive note, I can report that the new capital emergency DC is working properly. My Nina took only 47 hull damage when hit by an Avatar wielding the new GTFO doomsday. 
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Eli Stan
Center for Advanced Studies Gallente Federation
423
|
Posted - 2016.03.21 20:55:51 -
[2] - Quote
NextDarkKnight wrote:Couple question,
Regular carriers will still be able to field drones just we are limited to 8 now?
There will be no more drones at all on carriers. "Carriers and Supercarriers still have drone bays" is listed as a known issue/bug by CCP Lebowski. |

Eli Stan
Center for Advanced Studies Gallente Federation
423
|
Posted - 2016.03.22 14:54:25 -
[3] - Quote
CCP Lebowski wrote: Known Issues/Bugs (In extremely rough order of badness)
- Carriers and Supercarriers still have drone bays
Are FAXes supposed to have drone bays? I'm not sure if "carriers" here includes FAXes.
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Eli Stan
Center for Advanced Studies Gallente Federation
423
|
Posted - 2016.03.22 23:05:31 -
[4] - Quote
Torgeir Hekard wrote:Eli Stan wrote: Are FAXes supposed to have drone bays? I'm not sure if "carriers" here includes FAXes.
Faxes are supposed to have drone bays and even are supposed to be able to use logi drones in triage.
You know, I'm surprised CCP didn't create a fourth type of fighter, the Logistics Fighter, that only FAX can use. Instead of a FAX deploying 5 heavy logi drones with a 200% rep bonus, give them a single fighter bay and make Logi Fighter squads five strong, with small, medium and large Logi Fighters available.
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Eli Stan
Center for Advanced Studies Gallente Federation
425
|
Posted - 2016.03.23 18:50:22 -
[5] - Quote
Miss 'Assassination' Cayman wrote:Let's put it this way: Why would you fly a carrier with a measly 12.5% bonus to damage when you can fly one with 25% more buffer and rep power? Sure, the Thanatos and Nidhoggur get a little extra damage and more fighters, but they'll still come out WAY behind an Archon or Chimera in a battle because they don't have nearly as much bonus damage as the tank bonus. Just remember, you can't (once they fix bugs) do damage after you die or warp out, so unless you're dropping on something with overwhelming force to kill it as quickly as possible, the resistance bonus is far more powerful.
I tend to agree.
I also am concerned about the slot layouts. Archon is 5/4/7 and Thanatos is 5/5/6. That extra low slot on the Archon lets it put a LOT of tank on, and still fit some DDAs. While the extra mid on the Thanny does... what? Not very useful for a carrier, IMO. It would have been better two swap the slot layouts - give the Thanny the extra low so that it can fit some tank to compensate for not having a tank bonus, and give the Archon the extra mid since it doesn't need to use as many low slots to get its tank up. (But maybe that'll make the two carriers too similar? Then maybe the Thanny can have a 6/4/6 layout, with that extra high for an additional Fighter Support to help out those fighters, or smartbombs/neuts/links to complement it's DPS combat role?)
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Eli Stan
Center for Advanced Studies Gallente Federation
427
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Posted - 2016.03.24 00:38:56 -
[6] - Quote
By the way, I haven't seen any Cap Booster 3200 charges on the market yet, nor various new capital modules like the Capital Capacitor Booster... Or has that already been mentioned somewhere I haven't seen? My Nina's capacitor is rather useless without that.
(Other missing items include things like Capital Ancillary Armor Repairer, Capital Cap Battery, Capital Ancillary Remote Shield Booster, e |

Eli Stan
Center for Advanced Studies Gallente Federation
430
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Posted - 2016.03.26 00:11:22 -
[7] - Quote
All numbers are still very much in flux, and CCP aren't talking about their plans. We're still in the phase of bug hunting and testing functionality. The time to worry about ratting tics will be later. |

Eli Stan
Center for Advanced Studies Gallente Federation
432
|
Posted - 2016.03.27 04:01:43 -
[8] - Quote
Crazy KSK wrote:Please increase the maximum lock range for all ships further, long range battleships and dreads especially can shoot even past 500km
Only if they extend scrams to 500km too. 
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